Wartet mit der Verteilung von Abenteuerpunkten nicht allzu lange. Es ist wenig sinnvoll, die Punkte horten zu wollen, wenn ihr dann bestimmte. Zusammen mit der Charakterentwicklung und der Komplettlösung sollen dir die folgenden Tipps das Überleben in Blackguards erleichtern. Das Schwarze Auge. eine Provision vom Händler, z.B. für solche mit Symbol. Mehr Infos. Das Schwarze Auge - Blackguards · Übersicht · News · Artikel · Test · Tipps+.
Blackguards: CharakterguideDas Schwarze Auge - Blackguards Cheats und Tipps: DSA Blackguards: Nebenquestguide, DSA Blackguards: So löst Ihr das und 3 weitere Themen. Zusammen mit der Charakterentwicklung und der Komplettlösung sollen dir die folgenden Tipps das Überleben in Blackguards erleichtern. Das Schwarze Auge. Das Schwarze Auge: Blackguards: Spiele-Tipp für das Taktik & Strategie-Spiel Das Schwarze Auge: Blackguards, Cheats Codes und vieles mehr.
Blackguards Tipps Phasmophobia VideoBlackguards 2 - Video Guide Part 1 [DE]
It seems a hugely frustrating thing for a lot of players, and I know it took me personally 30 hours to discover it by accident.
Head to Weapon Skill 14 before spending points anywhere else. Accuracy depends on your weapon skill, and you can get your weapon skill to 12 while still in the prison, 5 seconds into the game.
Put points in your weapon skill before you do anything else, or prepare to miss a lot, and be frustrated. Hammer Blow is better under most circumstances.
Triple Shot gets a giant benefit from poison, as it fires 3 times, so if you use a damage poison, you get extra damage out of it on Triple Shot.
Dual Wield is the best ability, damage wise, in the very early game, before there is a trainer for Hammer Blow and Triple Shot.
Arrow Storm is a waste of AP, Melee weapons are a waste, you can leave willpower at 8, you don't get hit often, if you are using your melees well.
Sliders on the Weapon talent screen should be all the way to the right. Agility is also excellent for melee fighters, adding to Speed, Initiative, attack parry and dodge.
Get them on everyone eventually. Its really worth it. This is important. Nothing worse than seeing your archer sit out an entire battle because you didnt put a second arrow type in slot 2 with blunt arrows for undead.
Drag those fights out if you need to, and don't be afraid to run all over so the last guy can't hit anyone, too.
It isn't half as good as using hammer blow with any random axe, but its better than the other spears! The buffs and debuffs both are huge for making hard fights easy.
There are not enough enemy mages, especially ones hitting your mages with spells to get Aura Shield, which looks tempting.
Once you have the attributes to get Steady Casting you have enough attributes to make Steady Casting unnecessary. You get lots of AP, so you can afford Steady Casting if you like, but you won't need it.
This makes high end spellcasting much better later in the game. I am now using Daggers, and Poison.
Give him a farthing. Thus he is talkative and told you from the nearby battlefield and the traders - both potential side quests.
While you should pick the battleground for later, you can get in touch with the dealer Prosperi. He asks you to find his cousin, who should bring him a magic wand with a grimace demons and has now disappeared in sickle thorn forest.
You are of course so nice to help him in the search for two. Before there is no mistake, seek out the hunter-teacher and the hero a basic course in the special skills "Dodge" and miss "attention".
This helps immensely in the fight to avoid hits. Given you a task to retrieve a delivery dream herb for the side quest "Drachenhatz" and you will.
A little gambling is still in there. Before the journey continues after Thenesh, you should fulfill the quest Drachenhatz - after all promises Naurim to find a refuge and wants his ax again.
Travels to Thenesh and enter the barn. You surprised four smugglers who also do not mind having to leave collapse stacks of crates over you if you are not faster.
Let the bad guys come up to you and try Naurim his ax. The journeyman retaliates promptly and smuggle you into drol.
There you can maintain the same again with the dwarves to activate the side quest "Dwarf Games". However, this is rock hard - you should wait until you to the Elven Huntress Niam has connected.
Under Hold on dear with the host on the general news and the Baroness. A refresh your supplies at the local dealers. Now enter the garden on the arrow at the archway in the background.
In the garden you meet a teacher for melee, in which you should use some of your quest points make sense - the special skills feint armor habituation and, where appropriate, Ambidextrous fight are useful.
Be friendly and offer your help. You betray the woman, "where even rats nests" so that they can lay their traps. This will prove equally as useful.
Speak with the bodyguard of Zurbaran's Baroness and challenge him to a duel. The keeper and his two colleagues compete against you.
In the middle of the battle space should after talking with the teacher now available from leghold traps, in which you can lure your opponent. With this advantage, the fight is extremely easy and Zurbaran is soon back in the arms of the Baroness.
After the cutscene, and the brief dialogue with Naurim replies calmly that you trust the magician , Zurbaran comes running with six men of the law Wahrers Lasca in the back.
In the trees you see two bees nests that can fetch you with ranged attacks down to stop the pursuers. If you blocked the way with Naurim, the minions are bitten quickly and you with ranged attacks easy game.
It is followed by another cutscene in which the Rechtswahrerbund Lasca announced the execution of the Baroness. As men of honor you make yourselves on course to rescue the damsel in distress.
The catch: Accommodation is not. Instead, use potions to bring your fighters on Fordermann for the next battle. This fight is something special: two bridges and seven henchmen stand between you and the gallows.
You have five rounds time to cross the second bridge. Can you manage that, Lasca runs away and the Baroness is saved. Can you manage not, the lady dies.
In any case, you have to turn off all the henchmen in order to win the fight. Caution: In the grounds are teeming with leghold traps.
Before you can make a move, throws one of the villains to a stack of crates and blocks the path on the first bridge. Uses this by her Naurim placed in front of the boxes and the southernmost destroyed.
Minions are now pounce on this passage. Now, one of the heroes with ranged attack can smash the northernmost box, creating a passage for the third colleague who unmolested hurry past the three guards.
While Naurim the three thugs employed by the first bridge, it gets Zurbaran or your hero with the Fiese Densities at the second bridge to do.
Place your hero Ranged on the upper cliff, to give him fire protection and "powert" by as fast as you can. With a mighty flame jet and an aimed shot you can make a breach and rush to the three guards passing over the bridge.
Use as possible once "sensory acuity" to see the pitfalls - one located centrally on the bridge. It has in some cases also to create by magic wand of Zurbaran a barrier to outmaneuver the guards.
Have you done everything right and cross the bridge in time, the Baroness is saved. Now the task is to slaughter the remaining henchmen - what should be feasible in the belt with enough potions.
The happy ending for Zurbaran and the Baroness is secured, the magician has his staff again and you can continue to flee to the south - to match the name of the next main quest.
Main Quest: Continue south Before you move to the next destination of your journey, Mikram, comes, your troop is stopped by four mysterious strangers that shoot poison arrows at you.
Apparently they are in league with Lysander - a note indicating the way to Mengbilla. Once in Mikram, you entertain first of all with the sorceress Tele mongering.
You learn that strange things happen to the people here: Young people who come back with a hole in the head to the village and completely will-less vegetables.
The half-elf Salvation is such a case. Her sister is Niam but ran away because she owes the people in the village money. Tell the healer Jolden that you need the help of Niam as wilderness guide.
He sends you in the Denndrim forest. First, however, would be another conversation with Tele Make a good idea as they can teach wizards some special skills and spells.
Witch saliva, Klarum Purum, magic routine, astral regeneration 2 and Distance Magic 2! Also, you can help them in their research of the lady. She is looking shrines from the Association of Euliken side quest: pilgrim trails.
In Dendrim Forest there are a number of paths and there are goblins go. Start at the first point "shrine" in the north where surprised her four of them at a campfire.
No problem for our heroes steeled. As a reward, you'll find the Rune "where" needed her for the side quest of tele-mongering. The clearing in the center of the minimap is guarded by four goblins.
You are vorden this time surrounded by them - but they are not very strong. Bypasses lying around tree trunks and take you one by one to the chest.
Now the way is cleared for the further exploration of the forest. Go to the clearing in the south. Here you will find the totally stoned Niam.
He knows a brew that makes the Elfin sober. However, this presupposes the troll sponge mushrooms, and guarded by a rather ill-tempered Waldschrat.
Therefore, initially shuns even the lake and would rather go east to Goblinlager. In Goblinlager you meet fierce resistance. But if total of your attacks focused on the Shaman, they will offer you to spare her life for woodworm.
At first it looks like a puny deal, proves in the fight against Waldschrat a useful gift. Leaning her woodworm from, the fight is over anyway - you should take in any case.
Now it goes to the lake to pick mushrooms. Use the woodworm, to give the wood sprite or treat. Alternatively, you can also "catch" play with him and simply collect the mushrooms distributed by hand - do you have enough, the battle is over, even if the Waldschrat still breathing.
Now the half-elf Niam is sobered. She talks about the stranger who lives southeast in a country house and took her sister to brain-dead zombie.
As you learn, the torturer Muratori behind it. His country seat is visible on the map. Niam joins you to know the truth. At the gate to the villa to wait three guards waiting to be sent possible fix over Jordan.
One of them is - beyond the reach of melee - on a balustrade. Use sensory acuity There are also various fishing iron distributed.
At your arrival a guard barricaded behind crates. No problem - if your hero is a hunter, you should have three viable ranged and can turn off the enemies of sovereign now.
No Blood! Easy "No Weapons" achievement Various Achievements Code Effect damage x y Damage a creature X for Y points.
Where x is the index ID of the creature see 'print creatures' and Y is the amount of damage. Where x is the amount of AP give money x Give money to the player party.
Where x is the amount of money in farthings godmode Make all party members super strong. Type again to disable.
Where x is the number of the chapter kill creature x Kill the creature with the given index. Where x is the index of the creature to kill see 'print creatures' command to get ID kill team enemies Kills all enemies on screen.
Sometimes this means Game Over. Used in Kill Creature and Damage commands start chapter x Start the game at a specific chapter.
Where x is the chapter win Instantaniously win the current fight. Useful when the game hangs after the battle. Easy "Blunt Force" and "No Weapons" achievements This can be done during the first three tutorial missions.
There are many of spiders that will die from a single punch. Switch to bare hand mode before the battles through the "Inventory" screen, then kill all the spiders in the initial missions.
Cassie is the only one that must reach the safe zone to end the battle. Use your spider to break barrels to access the chest, then hide the spider behind it.
Go for the lever with the man as quickly as possible to open the gate. Pass through the gate with Cassie, and reach the door.
Hit the lever, then run to the safe zone to get the "No Blood! Easy "No Weapons" achievement Play the second battle.
I chose to pledge allegiance to no god, and kill the defenders to enter. Armored humans can have Infantry damage works well. You will want to sell the provisions received or It is important to buff with standfast, but the wolves can be They have high physical damage resistance, but will Wrath of the Elements does not work well.
Resistance to Magic 4. Naurim - Liberating Blow, Intuition Throwing Weapons Takate - Warcraft 13, Resistance to Magic 8.
It makes no In the first cutscene, you will remember the evening before. While it may upset Aurelia, you need to find out the Truth to earn her respect.
Ask but do not argue about the pendant. There is Enter the tomb, you will see what happens. Try to be respectful. Do dig Deeper into the memory though.
The third is a cutscene. The first dungeon is fairly easy, but do use Move as Lightning level 3 to make the battle faster. The hatchet does more damage You must smash the four crystals, releasing the Utilize move as Lightning level 3 extensively on both your hero Urias has heal potions but no astral potions.
Move in with Urias Switch to your axe with your hero and slip past The mummy is released, simply stay alive, and try to fight so the flames Give it a few tries and they will go down.
And learn the full story. You will see what happened when you killed Elanor, and that Aurelia enchanted you. You may dig Deeper if you like, but do not offend Aurelia.
It is helpful to find out all The information in the story. Trust her, and if you tell her the word of Banishment, she should return to the party.
Travel around the map to complete quests in Chapter 4. It is useful and Arguably better than the Flying kraken if you still have some fire arrows.
In the tomb of the Honorhall Frenkel Just wait one turn for all the ghouls to charge you, and move one hero up and Grab the scepter.
Heal through the damage and return and the battle will end. On the way back to Town you will be ambushed by ghouls. Reward: Frenkel. Battlefield of Wobran Quest.
Travel there to complete the dungeon. In the first map there are scarabs and falling rocks again. Swarm of bees is to be avoided above all, as the curse is not curable, lasts Remember to close The scarab caverns before killing any.
Rest up before concluding, Fornofur is He has a swipe attack, calls down Use standfast for Move to the side when there is an earthquake or you will die instanctly.
Infantry damage does do quite a bit more. Reward: Reward: Flying Kraken. You may let Aurelia keep the dragon eggs if you like, I did.
Level Aurelia Wrath of the Elements 18 -Travel to the crossroads near Theniran and defeat the worshippers of the nameless One, by using Wrath of the Elements.
Using Wrath of the Elements 4, I tried to avoid using the inn at El Halem, because This is a difficult Fight. You will want Level these Later.
Rew: AP, Cavalry Visor. Reward: Smiths Hammer. Give the Smith's Hammer He will Learn Dual Wieling 2. It is useful for the last Takate - Resistance to Magic 12, Aurelia - Nothing.
Crossbow 18, Bows 18, Strength 15, Willpower 13 After. Intuition 15 After , Willpower Willpower 18, Astral Energy 11, Burst of Flame 8. Paralyze 13, Vitality 8, Vitality Travel south to the trail to the Eternal Valley.
There will be some ogres to fight on the way in, and Plate Armor You will encounter savages from the Wilderness, which is A difficult fight.
The savages have high dodge, so your Hero will not be greatly effective. Warcraft 8 does helpf. Wrath of the Elements LV4 will knock them down.
Using this is Critical, followed by two Hammer blos will take out two. That alone will be enough to However, if you need Sleep Venom or Kelmon on your Hero, now would And potions you want.
Do save at least 2 Wurara and several potions, e. Master Astral Dragon block your exit. Move quickly. Dark plague. Go to the wilderness and kill the Lily to obtain the Ancestor's Root.
This is better than Palos Axe. The dragons will ascend when they are damaged Escort the Victim back to the entrance Give the Word of Banishment to Aurelia.
The side maps are worth Each map is difficult and new. In that spider caveyou can Also keep in Mind that Aurelia If you need to It is critical to give the Mageblade and Obsidian Dagger Use Balm of Heal LV Ask about Aurelia and then the The Lizardman is friendly and destroying the temple.
In the second match there are armored Spears , Infantry Damage or Marksman Shot to deal full damage to plate. In the final Equip Bows for Triple Shot, The traps are interest Ing but hard to use.
Try to triple shot down the priests as fast as possible. In the Third Black Ogres have Damage Reduction so Triple shot is ineffective.
Then the second match is forgettable. In the final match, the temple can be destroyed or the enemies regenerate each round. There are tigers in the second match.
Resist pulling the You will need to cure the Wounds. In the third match Ball of Lightning. Use whatever poisons you want.
There will be no dispel magic. Rest up, equip up. Spend all your AP. Potion -The Next battle is for Aurelia.
If you have followed this Guide, Aurelia will be tied to a post and For her to join during, you are on your own.
Although Wurara doesn't After Aurelia will rejoin, rest up, and add Wurara Poison to your hero. Send Zurburan and Naurim outside the walls and buff Naurim with Move as Lightning Level 3.
Hit Urias with Triple Shot. Clarum Plenum 4 with Second round smash the crystals but most of all heal and top off mana and HP. Third Round, try to Triple Shot Urias and stay alive.
Buff Standfast with warrior if need to The dialog is fun, but no matter what, Urias will not be persuaded and you You can choose anyway. The ending does in fact suck a-noos.
Level 2 spells cost much less. Some spells are good initially and not good at the end. Yorn, Fighter, Drol. Mengbilla Arena. Chapter 3: Daria, Warrior, Mengbilla.
Madavar, Healer, Winneb. Nineva, Hunter, West Telemache, Mage, Benvilla. Chapter 4: No New Trainers.
This means that You do not kill Aurelia and she rejoins the party, and you have 5 party members for the final fight.
If you want the achievement, you will have to find that out on your own. This Section will be revised over time. I got Aurelia tied to the post and she rejoined after.
Chapter 1: Interlude. I think I did not kill the slugs. Then she rejoined against Urias. Your hero is a Urias is a high priest who is obsessed with power, and he destroys the land.
Aurelia is a witch Naurim is a violent drunk with a temper. Zurburban has a penchant for women and it gets him in trouble.
The ending is strongly affected In the first chapter, you gain three companions, Naurim, Zurburan and Naim. But the Bailiff after, finds you and throws you out of the Northern part That begins Chapter 2.
You are deposited into a Slave-held South, wandering and you try to fight to freedom but are caught, When you defeat the best warriors, Takate offers his service Trying to earn your freedom again, you are made to defend Aurelia You defend her and free her and take her assistance.
At the end of Chapter 2, celebrating your victory and the hard-fought won arena battles, Naim After that final Out of necessity, you must accept and In the next chapter, you develop your party and roam across the Slave-South.
It is critical in chapter Clarum Plenum Level 4. In Chapter 4, you take a ship back to the northern continent where there There you If you pay attention during the game to the story, you can get her You must be lawful throughout the game, keep her out of trouble, There is a guide on how If you save her, you have 5 for the last fight.
Yea i dunno about the points, maybe just change the skilltree at the end, the last skill is not really important.